![]() # Should player who have the permission rscp. ![]() # This is the above described time period (in seconds) # This is the maximum signal switches a redstone wire may experience within the below configured time period before RSCP acts RCP does also have a WorldGuard support to whitelist regions where clocks are allowed! You can also set that the redstone gets replaced with air and when the clock loses its power it will be replaced with the wire again, so that the player wouldn't experience any loss of redstone. But you can also set it to a sign with a specific text, which you can determine (to inform the player about what happened, but I would it use only on creative servers, because otherweise players would be able to cheat signs). You can set it to water, and the whole redstone clock will get flooded. After a (configurable) limit is reached during a also configurable time period, the "over loaded" redstone gets replaced with a block, YOU SET! It may be air, then the redstone would just get removed and the circuit is stopped. This plugin counts the signal-changes (from on to off and from off to on). A clock is nothing else than redstone becoming activated and deactived in very short timestamps. And this is what this plugin wants to prevent. In descending order: duration of signal (in ticks), duration of delay (in ticks), and signal strength. Recipe Shaped Crafting GUI Toggles between requiring Redstone ( ) or always on ( ). It is used to create a constant pattern of Redstone signals. Either way, no redstone clock may run too long and too quick. The Redstone Clock is a tile entity added by Cyclic. In my personal opinion, really every type of server (except for minigame server networks maybe) should be running this plugin! Redstone Clock Preventer makes it realizable to test redstone clocks without letting them becoming a threat for your server. If you are good at lua you can program a turtle to break the redstone clock when a button is pressed or you can simply build another smeltery Omegatron Well-Known Member 544 371 78 England 6 You could connect it through an and gate and disable the other input to the and gate. You might have thought whether just disable redstone in the creative world, but this is not the best solution, but most importantly not the ONLY anymore! Creative means not just building empires. Redstone clocks are problematic especially on creative servers. If you have luck, the server progress has saved despite the crash and you don't have to explain everything to your users. You try to reach the clock and break it, but that isn't easy with 1 fps and 2 tps. What happened? While you try to understand what's going on on your server, it crashs. a dispanser, filled with tnt, spawn eggs or whatever. ![]() ![]() Many players have the brilliant idea to build a redstone clock connected to e.g. ![]()
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